WeaknessesSometimes stuffy and hot downstairs; people ask for better ventilation. Some wanted more puzzles or time; complaints that the actor can stall with chatter, and the second actor doesn’t always justify the surcharge. Service issues: waiting outside, cash/transfer only, occasional rudeness from the administrator.
StrengthsIntense atmosphere, well-designed locations and sound, lots of live interaction with the actor. Creepy and fun at once, emotions linger, especially in contact modes. Ability to choose the level of intensity and even the cast.
SecurityThere are no-contact and with-pain modes; rules are explained, boundaries respected, but on hard modes bruises and strong emotions are possible. Occasional complaints about stuffiness; if you’re sensitive to heat, better clarify conditions and choose a softer mode.
Level of fearTruly scary: from very to maximum on Hard/Ultra Hard; screaming, panic, and leaving the game are possible. For teens and newcomers, better choose light modes without pain or with no contact at all.
Actors' gameThe actors are the stars of this quest: strong improvisation, tactile contact per the chosen level, able to both make you laugh and crawl out of your skin with fear. The nun persona works for almost everyone; contact is seen as key to the atmosphere.
Quality of riddlesThe tasks are thematic and overall fair: mostly mid-level, but thinking is hard under fear. Sometimes they feel few or the start confuses, yet hints help restore the pace. Experienced puzzle-lovers may want more challenge.
PlotThe story is about ancient monastic catacombs and a strange ritual where you try to figure out what’s happening and influence the outcome. The ending depends on your actions: you can save or fail.
Difficulty levelFor puzzles — from easy to medium; newcomers pass with hints, and experienced players go for the performance’s emotions. The hardest part isn’t the puzzles, but pulling yourself together under pressure of fear.
Reviews