WeaknessesExperienced players may find it a bit simple or short, and some wanted more tasks. There are rare moments when a mechanism triggers with a delay, creating the feeling that “the operator is opening it.” A couple of times people complained about dexterity tasks and delays with photos.
StrengthsVery bright design and full immersion in the cartoon’s atmosphere. The mechanics work; there are cool interactives like a manipulator arm and Homer’s workstation. Staff are attentive and friendly, hints are unobtrusive.
SecurityRooms are clean and tidy; slippers are provided in bad weather, and the equipment looks well kept. Briefing is detailed, and rules plus possible loud sounds are explained in advance.
Level of fearNot scary and kid-friendly; at most, loud sounds and one unexpected moment at the end. They warn about the noise beforehand, so you can prep little ones.
Actors' gameThere’s almost no actor involvement; your main contact is the operator, who keeps the pace and helps on request. In the finale some teams meet a character who adds emotion without fear.
Quality of riddlesPuzzles are mostly about logic, attention, and memory, with little searching and no “Simpsons knowledge.” The sequence is fair, solutions read clearly, but dexterity is sometimes needed. The tech is solid, and rare hiccups are smoothed over quickly with hints.
PlotThe plot has you finding Homer and figuring out what’s wrong with Springfield. The story is light, with a couple of funny twists and an unexpected ending—no spoilers.
Difficulty levelDifficulty leans easy-to-medium: families and newcomers feel comfortable, and kids finish with few hints. Veterans may enjoy the atmosphere and tech, but the number of tasks can feel a bit low.
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