WeaknessesThere are complaints about overly long dialogue scenes and hints coming more often than desired. Contact sometimes goes harder than the chosen level or is unevenly distributed among players, with some mentions of water without warning. Stealth expectations from the description don’t always match reality.
StrengthsTop-tier acting and lively improvisation that make you truly believe the story. The setting and technical effects drive immersion and fear. Multiple endings add replayability.
SecurityThere’s an individual contact selection, mostly respected, but reviews mention bruises, scratches, and even blood on harder levels, as well as episodes with water. It’s best to discuss limits in advance and warn about lenses and vulnerabilities; the contact policy has changed at times — confirm before playing.
Level of fearGenuinely scary, at times harsh, with jump scares and tension to the end. Not for kids; newcomers should take light or medium, hard is for those ready for pain.
Actors' gameThe actors carry the project: they stay in character, adapt to the team, improvise briskly, and know how to scare. Interaction is dense, almost everyone gets attention, though there are occasional notes about imbalances in contact.
Quality of riddlesPuzzles are generally clear and fair, mostly medium or easy, woven into the action. Under adrenaline they can feel harder, so hosts sometimes hint more than usual. Those seeking a 'puzzle-heavy' quest may find the quantity lacking.
PlotA legend about a Louisiana bar and a guide into an abandoned 'diamond' mine quickly turns into a nightmare. The story unfolds as you go and leads to multiple endings; your choices matter.
Difficulty levelPuzzle-wise it’s closer to medium and comfortable for a wide audience; difficulty rises from stress, hiding, and time pressure. Experienced horror guests will enjoy the dynamics and contact; newcomers should brace for nerves.
Reviews