WeaknessesThe place is far and signage isn’t always clear; sometimes there isn’t enough water. Some worn decor elements or dust, and glitchy UV flashlights occur. Some players complain about less-than-ideal radio audibility, a mismatch with the advertised number of rooms, and rare instances of operator “rushing.”
StrengthsStrong horror atmosphere: sound, lighting, and scare timing work like clockwork. A large venue with dynamic transitions and a horror-movie feel. Attentive staff, often give B-day discounts, and flexibly tune contact.
SecurityBriefing is detailed; teams are monitored by cameras, and limitations and preferences are considered. Inside is generally safe, but be careful with doors, low openings, and the floor.
Level of fearScary, at times very, with many unexpected appearances and sustained tension for the whole hour. Best for adults and teens; it can be tough for small kids and the highly impressionable.
Actors' gameThe actors get tons of praise: Anastasia, Alexander, Maxim, Misha, Ivan, and others play vividly, silently, and adapt to the group. The default format is non-contact, but on request they add contact or a second actor.
Quality of riddlesPuzzles are clear and fair, sometimes non-linear, without the slog. There aren’t too many; the focus is on atmosphere and performance, but the chains are logical. Hints are generally on point, though sometimes a bit too direct.
PlotA story about a house with a demon and investigators; immersion starts in the waiting area and holds until the finale. The plot isn’t overloaded but helps keep tension and clarify what to do.
Difficulty levelIn tasks it’s easy-to-medium difficulty; in fear — above average. Great for newcomers; veterans may miss tougher puzzles and heavy contact.
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