WeaknessesFans of "classic" escape rooms may miss puzzles and action; some players expected more fear and running. For some, the finale felt blurred, and the shift from stealth to story was abrupt. Rarely, people complain they can hear the actor moving.
StrengthsThe apartment setting and sound work flawlessly; immersion starts from the first second. The actors are strong and vivid, carry the interactive, and flexibly adapt to the team. Multiple endings and variability add reasons to return.
SecurityThe team closely monitors players’ condition: they can pause or take you out and bring you back if it’s too scary. Organization is careful, there are indoor shoes, contact is minimal and discussed in advance.
Level of fearMore psychologically creepy than truly scary; peak moments are at the start and at the end. Suitable for newcomers and the sensitive, but it’s best to check age restrictions with the venue.
Actors' gameActors get universal praise: convincing, with improvisation and a careful attitude to players; contact is mostly minimal. Polina, Kirill, Danya, Alina, Pasha, and the operators are often thanked for the performance and the chat afterward.
Quality of riddlesFew puzzles and they’re simple; in places it’s more tasks for attention and interaction. Where they appear, they’re fair and logical, but that’s not where the main fun is. If you need hardcore puzzles, this isn’t the format.
PlotIt starts with a quiet break-in into a blind veteran’s house, then the story dives into the characters’ past and asks you to make a choice. There are alternative endings; much depends on the team’s decisions.
Difficulty levelTask-wise — light level, comfortable for newcomers and those who came for the story. Experienced puzzle-solvers and action lovers may find it too easy.
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