WeaknessesFew puzzles and they’re simple — puzzle seekers may lack challenge. In larger groups some players complain about limited individual contact and tight space; it can be stuffy or dusty in places. Sometimes the pacing dips in the middle, and you want more action or stealth.
StrengthsTop-tier acting, lots of interaction and improvisation. The 'maniac’s apartment' setting and story delivery create a dense atmosphere; the finale is striking. The team considers preferences for contact and fear levels.
SecurityBefore the start they discuss rules and contact level; requests are usually accommodated. There were isolated complaints about unconsidered restrictions and dust, so it’s best to voice important requests in advance.
Level of fearScary in moderation, with adjustable levels — from light to 'rougher.' Not suitable for small children or the overly sensitive; teens are more comfortable with adults.
Actors' gameActors are almost unanimously called the strongest side: honest performances with humor, improvisation, and targeted attention to each person. Many thank specific performers by name and note they never drop character from the first minute to the finale.
Quality of riddlesThis is a performance with a minimal set of easy tasks and key searches. Puzzle lovers may leave hungry, but for those who don’t like 'head-scratching,' the format works great. No unfair moments noted — everything is transparent.
PlotThe story leads you into the 'maniac’s apartment,' where you’re, by the legend, realtors with a very risky task. The plot is coherent, with an unexpected twist and good pace toward the end, no spoilers.
Difficulty levelTask-wise — easy; the main challenge is in emotions and interaction. Comfortable for newcomers, while veterans may miss puzzles; optimal group size is 2–5.
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