WeaknessesSome may find it too light due to the absence of fear and actors. The darkness can throw you off and nudge you toward hints. People also note the inconvenience of discounts that only work when booking on the website.
StrengthsOriginal light/dark mechanic and fair, well-designed puzzles. Momentum, cooperation, and a wow effect from switching roles and locations. Suitable for families and groups of friends, lots of emotions without horror.
SecurityThe operator watches via cameras, gives instructions, and guides you gently; locations are clean and tidy. Sudden lights-off is part of the process—move carefully and mind your head.
Level of fearNo horror; you might startle when the lights cut out abruptly. Suitable for kids 9–10+, but it’s worth warning them about the darkness.
Actors' gameNo actors—the drive comes from player interaction and comms with the operator. It’s honest cooperation and camera monitoring instead of scary scenes.
Quality of riddlesPuzzles are logical and varied, often hinging on communication, clear instructions, and coordination. In the dark, even simple steps feel harder, but the solution is always clear. Liked the switch of roles and tasks between the light and dark zones.
PlotYou’re students who end up in an old laboratory and the “Darkness” experiment, where you have to escape using observation and comms. The story is delivered through actions, without unnecessary distractions or spoilers.
Difficulty levelLeans toward medium: comfortable for beginners, engaging for experienced players thanks to the format. Best with four, but works for two or three with good communication.
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