WeaknessesComplaints about a muddy plot and long hide-and-seek stretches when half the team just sits. There are dirty and injury-prone spots, low beams, sharp edges. Sometimes the agreed contact level and safe words are ignored; there are mix-ups with timing and price.
StrengthsPeople note a large and varied location, smart lighting and sound, immersion from the get-go. Actors are often praised for charisma, improvisation, and adjusting the contact to the team. An extra actor markedly boosts drive and rhythm.
SecurityThey usually do a briefing and discuss safe words, but there are complaints they weren’t followed. Be careful: low ceilings, heavy contact, and stun devices can leave bruises; wear practical footwear and state your limits.
Level of fearThis is a brutal performance: screams, choke holds, stun devices, water, and pain on hard—not for the faint-hearted and definitely not for kids. Beginners should start on medium or light and clearly state their boundaries.
Actors' gameThere’s a lot of praise for the actors: vivid characters, improvisation, each with their own take on Jack and the 'helpers'. But quality is unstable from shift to shift; with an extra actor the tempo is higher and everyone gets attention.
Quality of riddlesAlmost no puzzles—at most a couple of locks and key searches; the main bet is on performance. Puzzle lovers will find it lacking. Occasionally there are complaints about broken mechanics and unclear moments about what to do.
PlotThere’s a setup about a house on Pervomayskaya and an investigation, then an immersive nightmare and a maniac’s hunt. The story varies from game to game and more often feels like background.
Difficulty levelEasy on puzzles; the main challenge is enduring contact and stress. Experienced teams take hard/HSB and extra actors, newcomers are more comfortable on medium.
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