WeaknessesThis isn’t a puzzle-heavy escape room: puzzles are simple and lean toward speed and coordination, which not all escapers like. It can be loud and active; running is part of the process. A single safety incident noted due to curtains and the flow of sprinting participants.
StrengthsVivid decor and well-tuned sound and lighting create the feel of a real ship. Hosts engage, keep the tempo, and flex modes by age and request. For parties it’s full-cycle: welcome, congratulations, help with the table, waiting area, and cameras.
SecurityOverall the format isn’t heavy-contact; staff supervise, there’s a rest area and cameras; in the actor mode expect tag-like chases and active movement. There is a review about an injury while sprinting through curtains — listen to the briefing, wear comfortable shoes, and ask hosts to state rules clearly.
Level of fearFear level ranges from light to punchy, especially in rounds with the Babayka actor. For skittish kids, ask in advance for a softer mode — the team can dial it down.
Actors' gameHosts and actors are a frequent cause of delight: attentive, funny, and great at balancing drive with safety. The Babayka actor scares in measured doses and on request, without overdoing it.
Quality of riddlesTasks are clear and varied, focused more on reaction, teamwork, and quick execution. There’s a tutorial round, after which the pace ramps up and tasks get solved on autopilot. Fans of tricky enigmas may miss depth, but it’s fair and with no gotchas.
PlotYou’re a crew on a ship, fixing compartments and closing tasks while a traitor hides within. By request they add a “monster” round, after which social deduction kicks in — who’s the imposter.
Difficulty levelDifficulty is adaptive: comfy for kids and newcomers, with extra pace and obstacles for adults. Escapers seeking complex puzzles may find it easy, but for thrill and dynamics it’s spot on.
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