WeaknessesFew puzzles and they’re not difficult — hardcore puzzle lovers may miss the brain-burn. For seasoned horror fans it’s at times not as scary as they’d like; occasional complaints about audibility of lines and some stuffy areas.
StrengthsThe acting is at the “I believe it” level: lively dialogue, personal attention, careful work with groups. The USSR setting, sound, and light build a dense atmosphere, and branches along the way make each run unique. A great option for a first foray into horror performances.
SecurityBefore the start you get a clear briefing; during the game they monitor the team’s condition and boundaries. The space is designed with safety in mind; contact is by agreement, and actors work carefully.
Level of fearScares steadily but without “extreme” stuff: more about tension, sudden appearances, and dialogue. Fine for newcomers and groups; the sensitive can choose a lighter level; teens usually manage comfortably with adults.
Actors' gameThe actors carry the show: they greet in character, don’t drop the role, talk a lot and adapt to the team. They improvise, include every participant, and carefully keep safety boundaries.
Quality of riddlesThere are puzzles, but they’re story-driven and clear, without forced riddles. Fair in logic and pace, more to release tension. If you seek above-average complexity, there’s little of it here.
PlotA story about a secret bunker, experiments, and a time machine unfolds through dialogue and events. Team choices lead to different finales, so it’s interesting to return for another ending.
Difficulty levelDifficulty is easy to medium: communication, reaction, and attentiveness matter more than long puzzle chains. Suitable for beginners; quest veterans will feel comfortable but won’t find a challenge in the puzzles.
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