WeaknessesOccasional nonworking mechanisms and pre-opened locks. Logic between tasks sometimes breaks, and hints can be excessive. Not all advertised spaces are used.
StrengthsBig venue and a strong “dark laboratory” vibe. Staff are pleasant and engaging. For companies, there’s solid potential for drive and adrenaline.
SecurityNo explicit safety issues; an admin accompanies and gives voice prompts. Sometimes organizational hiccups like open locks spoil the flow.
Level of fearScary by genre standards; tolerable in Light, can really hit in Hard and with an actor. No data for kids; the sensitive should be cautious.
Actors' gameMany went without actors and assume it’s noticeably brisker with them. Few direct notes on actor quality, but the interactive format is clearly anticipated.
Quality of riddlesFew puzzles in the Light version; some criticize logic and mechanic stability. Veterans may lack challenge. Tougher modes are expected to bring more dynamics.
PlotA story about an evil professor and his experiments in Dark House unfolds as you progress. No spoilers, but the sense of mystery and pursuit keeps the tension up.
Difficulty levelLight feels easy for veterans, good for newcomers. Want a serious challenge—take Hard and add an actor.
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