WeaknessesIt can be stuffy, some props are worn, there were technical glitches with a lock. No camera monitoring, hints are sometimes too direct, and discount terms have nuances.
StrengthsStrengths — fair detective tasks about attentiveness and reading between the lines, leading to a coherent payoff. Time is sufficient, the Victorian investigation atmosphere is felt, administrators are friendly.
SecurityBriefing is provided, it's well lit, and no dangerous moments were noted. Comfort drawbacks — stuffiness, some worn paper clues, one time a lock failed; there is no constant camera monitoring.
Level of fearNot scary at all, locations are well lit. Suitable for children; they even brought eight-year-olds — it was comfortable.
Actors' gameNo live actors. Communication goes through the administrator by phone: polite and prompt, but some miss monitoring and more delicate nudges.
Quality of riddlesPuzzles are mostly text-based and about attentiveness; you need to read between the lines and connect facts. Most find them logical and cohesive, though some teams saw gaps and a 'dry' kind of difficulty. Hints help, but sometimes give the answer too directly.
PlotThe Holmes–Moriarty confrontation unfolds step by step and by the finale forms a clear story. The link between puzzles and plot is felt without extra spoilers.
Difficulty levelDifficulty is medium, at times above medium: you will have to think. Newcomers feel comfortable with hints, experienced teams won't be bored either.
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