WeaknessesComplaints about stuffiness and technical niggles like sticking drawers and a bug with an item that opens the “wrong” door. In places you have to apply force, though the rules say you shouldn’t, and one digit is hard to read. There were also hiccups in room prep on the administrator’s side.
StrengthsLots of varied puzzles and functioning mechanics, a brisk pace and satisfying “eureka” moments. The Hogwarts-like atmosphere with nods sets the mood and engages the whole team.
SecurityListen carefully to the briefing and do not use force — if something jams, call the administrator right away. If the room feels stuffy, ask to air it out before start.
Level of fearThis is not horror but a magic adventure, so it won’t be scary. Kids feel comfortable, but by the rules it’s best from 6 with adults, and solo from 15+.
Actors' gameNo data about actors in the reviews; interaction is mostly through the administrator. A couple of teams questioned his attentiveness, but hint support is provided.
Quality of riddlesThere are many puzzles; they’re varied and generally fair, with no required lore knowledge. Sometimes a hint is needed, and one element turned out hard to read. Balance leans “above average,” with mechanics alternating pleasantly.
PlotYou are top graduates who must save Hogwarts in an hour. The story sets the backdrop and mood without extra spoilers.
Difficulty levelDifficulty is above average: newcomers may struggle without hints, while experienced players will get a pleasant challenge. No lore is required; logic rules.
Reviews