WeaknessesSome teams wanted more puzzles or a higher scare factor. Comments mention cool rooms and it getting calmer toward the end. At times players got lost in the spacious corridors.
StrengthsStrong acting and live interaction, a "like in a movie" feeling. Large, atmospheric venue with well-tuned sound and lighting. Multiple endings and an unusual opening add replayability.
SecurityNo contact or shock devices — scares come from atmosphere, sound, and light. Rooms are spacious, with padded edges in places; there’s a briefing up front and safety is monitored throughout.
Level of fearFear level ranges from medium to very high: some scream, others find it "fine." For children’s birthdays they choose a gentler mode; you can ask to tune the intensity.
Actors' gameActors are the standout: convincing, heavy on improv, and always engaged. Billy, the doctor, Angela, and the "psycho" get the most praise; they’ll nudge you when needed and crank up the dread elsewhere.
Quality of riddlesPuzzles are mostly logical and mid-level, woven into the story and team play; there’s some stealth. Advanced groups may find them a bit few, but they’re fair and clear. Hints come through characters, subtly.
PlotA story about a clinic that "treats" memory and suffering, revealed through scenes and player choices. Multiple arcs and endings; the intrigue holds to the finish without needless spoilers.
Difficulty levelComfortable difficulty for newcomers and groups; experienced players will come for the atmosphere and actors. With more actor involvement it’s more intense and scary; with less, it’s calmer.
Reviews