WeaknessesSometimes criticized for contentious rules that can stall you between rooms. Puzzle difficulty feels uneven: from too simple to illogical. Rare mentions of contact above expectations and small mishaps.
StrengthsTop-tier acting and plenty of live interaction with the team. The hospital setting, music, and lighting create a dense atmosphere. The venue is large and varied, with organization and admin often cited as exemplary.
SecurityMany note cleanliness, order, and clear briefing, with a place for belongings. In hard modes there’s mention of contact and electrical props — reviews suggest agreeing on the intensity in advance.
Level of fearVery scary and tense, at times with tight contact. For kids and the sensitive, it’s better to choose the light version — reviews say it works, but still keeps you on edge.
Actors' gameThe actors are the main asset: they work with each participant, maintain tension, and know how to dose the contact. Off-game they’re polite and attentive; in character they’re convincing and frightening.
Quality of riddlesPuzzles are varied, usually logical and without contrivance, with some unconventional solutions. Newcomers struggle in places; experienced players ask to make it harder. Stalls sometimes happen due to internal rules and transitions between rooms.
PlotThe story about a closed clinic and a virus is experienced as a living narrative without sagging. There are unexpected appearances and twists, and the finale is memorable without spoilers.
Difficulty levelDefault is medium: newcomers will use hints, veterans will enjoy hard mode. Opinions on difficulty vary, but the overall pace won’t let you get bored.
Reviews