WeaknessesThe opening logic may feel confusing; some tasks lean toward searching. There were complaints about radio communication and a not-so-strong finale for some teams. Some found the space compact.
StrengthsAtmosphere and set design are top-tier; sound and lighting add to the dread. The acting impresses and hits hard emotionally. Staff are friendly, the briefing is clear, and they assist over the radio.
SecurityYou get a briefing beforehand, a radio, and support along the route. Reviews mention intense effects and contact elements, sometimes with electrical sensations—better to clarify fear levels and limitations in advance.
Level of fearVery scary: screams, running, and adrenaline—for almost everyone. Teens enjoy it, but the sensitive should choose a softer mode or brace themselves.
Actors' gamePlayers rave about the actress: silent appearances, close interaction, and a talent for holding pauses. Intensity can be discussed beforehand; the administrator is reachable and responds quickly to requests.
Quality of riddlesPuzzles are varied and mostly logical, sometimes requiring teamwork and hints. There are search elements and a couple of fake-outs; the opening misdirection eats up time for many. Overall fair and engaging, but the pace isn’t always even.
PlotA story about an archaeologist’s cabin and a demon that possessed his wife: you must survive the night and attempt an exorcism. The lore unfolds along the way through scenes, sound, and the character’s appearances.
Difficulty levelDifficulty is medium leaning high: newcomers struggle without hints, experienced teams will be right at home. The beginning and multi-step tasks take the most time.
Reviews