WeaknessesSome miss clearer storytelling and more varied puzzles, and you have to crawl through tunnels a lot. There are complaints about excessive contact and rare injurious episodes, as well as the quality and length of the paid video. Occasionally people note rudeness from the administrator or last‑minute cancellations.
StrengthsStrong acting, flexible interaction, and an ability to adapt to players. Set design, light, and sound build a dense atmosphere of fear and immersion.
SecurityContact ranges from light to hard: binding, running, crawling, and stun devices at higher levels are an advertised part of the performance. There are reports of bruises and contentious moments, so it’s best to set boundaries and mode clearly in advance.
Level of fearFear level is high even on light settings; screaming is normal. Teens love it, but the sensitive and kids should pick a gentler mode and go with adults.
Actors' gameThe actors are the headline feature: nuanced work, never breaking character, lots of improvisation and personal interactions. The girl and the “grandma” personas are often highlighted, as is the powerful performance of the second actor.
Quality of riddlesPuzzles are mostly logical and “just enough,” with help if the team stalls. At times they feel simple or repetitive, but there are neat light-and-object mechanics.
PlotThe house–darkness story unfolds along the way, with tension built from the first seconds. Most enjoy it, though some guests find the plot vague.
Difficulty levelPuzzle-wise it’s mid-level: comfortable for newcomers, and the pace keeps veterans engaged. Physically it’s tough in places due to tunnels and tempo.
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