WeaknessesFor the impressionable it can be too scary; some teams refused the actor mid‑game. A few guests wanted louder sound and more “edge” from the actor closer to the end. Some reviews note the title and the insomnia legend aren’t fully revealed.
StrengthsAtmospheric rooms, striking light and sound, a “like in real life” feel. High‑level acting and live interaction with the team. Varied tasks without repetitive loops, good game flow.
SecurityClear briefing before the start; administrators are attentive to wishes. Reviews mention physical contact and harsh effects like a stun device — it’s best to discuss the interaction level in advance; you can refuse the actor at any time.
Level of fearVery scary, especially with an actor: even adults screamed, kids 10–13 often asked to soften the mode. Without an actor it’s still uneasy, so sensitive players and families should choose a lighter format in advance.
Actors' gameThey play convincingly and with range: from psychological pressure to active participation, while listening to the team. Reviews say actors can scare to goosebumps, and if needed, lower the intensity or leave altogether on request.
Quality of riddlesTasks are clear and mostly fair, ranging from easy to “figure it out under pressure.” Well woven into the plot and non‑repetitive; hints rescue you when fear “switches off” the brain. Logic lovers will have things to do, though panic adds difficulty.
PlotA story about insomnia experiments and a house with a ghostly hostess, where the line between sleep and death blurs. The arc is clear and keeps up the tension, though some guests see it more as the mystery of the “burned‑down house.”
Difficulty levelMedium difficulty: experienced players will be comfortable with the immersion, newcomers will be helped by hints. The bigger challenge is not logic, but thinking while scared.
Reviews